﻿using System;
using System.Collections.Generic;
using System.Text;

namespace SimulationPTSystem.EnvironmentDevice.Enums
{
    /// <summary>
    /// 设备状态
    /// </summary>
    public enum DeviceStatus
    {
        /// <summary>
        /// 关闭
        /// </summary>
        Off=0x00,
        /// <summary>
        /// 开启
        /// </summary>
        On=0x01,
        /// <summary>
        /// 启动
        /// </summary>
        Start=0x04,
        /// <summary>
        /// 地震音频
        /// </summary>
        Audio_DZ=0x06,
        /// <summary>
        /// 拉警报
        /// </summary>
        Audio_JB=0x07,
        /// <summary>
        /// 枪击
        /// </summary>
        Audio_QP=0x08,
        /// <summary>
        /// 雷雨
        /// </summary>
        Audio_LY = 0x09,
        /// <summary>
        /// 恐怖
        /// </summary>
        Audio_KB=0x0A,
        /// <summary>
        /// 待机
        /// </summary>
        Ready=0xFF,
        /// <summary>
        /// 不匹配
        /// </summary>
        Error=0xEE,
    }
}
